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Mark Muschett puts Voyetra Turtle Beach's Quadzilla to the test.

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Voyetra Turtle Beach Montego II Quadzilla - Mark Muschett- Last updated 27/6/99

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Important Info:

Sound Card  By : Voyetra Turtle Beach
Price : $99ERP.
API Support :
DirectSound, DS3D, A3D, DirectInput
S/N Ratio : 97dB
Rated :
9.0
Award :
surge of approval

Minimum System Requirements:

  • PC equipped with Windows 95/98/NT4.0*
  • 75 MHz Pentium CPU or higher
  • 16 MB RAM (4 MB required for wavetable instrument sounds)
  • Hard drive with approximately 12 MB free for software installation
  • Available PCI slot
  • CD-ROM required for software installationered speakers or headphones

Reviewer PC:

- Win98
- Celeron 333a o/c 416
- 64MB PC100 ram
- Creative TNT
- Creative Voodoo Blaster 12 M
- 6.1 GIG EIDE HD
- For four speaker testing purpose I hooked the card up to Cambridge SoundWorks FPS2000 digital speaker system using the analog inputs and later in testing used the rear channels of the FPS2000s in combination with Boston Acoustics' Media Theater system. For two speaker testing purposes I hooked the card up to Boston Acoustics’ Media Theater system and for headphones testing I used a set of Sennheiser HD525s

Specifications
  • Bus Interface: PCI Bus master with 96 channel DMA interface insures low system overhead for audio data transfers.
  • Compatibility: Windows 95/98/NT4.0 (95 Plug & Play compatible).
  • Audio Converters: 18-bit ADC and DAC with 97dB Signal-to-Noise Ratio. Hardware-based sample rate converters for high quality digital mixing.
  • Signal-to-Noise Ratio: 97dB (A-weighted).
    THD: Better than 90 dB (0.0032%) (A-weighted).
  • Stereo Crosstalk: 1 kHz (-83 dB) 100 Hz (-97 dB)
  • Frequency Response: 10 Hz - 20.5 kHz (+/-1 dB).
  • Sampling Rates: up to 48 kHz.
  • Games Compatibility: Compatible with all standard Windows games and most DOS games (in Real Mode DOS). **
  • Digital Audio Processor: Hardware full-duplex for simultaneous record/playback at full bandwidth with independent record/playback rate.
  • Auto-muting after periods of digital silence. 16 hardware digital mixers for processing PCI audio streams.
  • Sample Rate Converters: hardware-based sample rate converters for processing digital audio streams of different sample rates without imposing any CPU processing load.
  • A3D 2.0 Interactive Sound: Hardware based A3D positional audio Wavetracing® engine with wall reflections and occlusions (64 sources).*
  • Audio Inputs/Outputs: Microphone input, stereo line input, 2 stereo line output, stereo digital audio S/PDIF output, stereo aux input on internal header, CD input on internal header, modem audio in/out on internal header.
  • Wavetable Synthesizer: 320-voice advanced wavetable synthesis (64 hardware + 256 accelerated software) with 5 MB instrument samples stored in
  • PC system RAM using DynamicVoice Exchange™ caching to minimize RAM requirements to only the instruments being used. Reverberation and chorus on
  • MIDI wavetable instruments. DLS compatible for user configurable instruments. (Wavetable performance dependent on system resources).
  • MIDI Interface: Hardware-based MPU-401 MIDI UART-compatible interface through joystick connector.
  • Joystick Interface: As well as providing standard analog/digital joystick support, the digital joystick further accelerates game play by performing remote polling of the joystick position without CPU intervention.
  • Speaker/S/PDIF Outputs: Requires an available space for the bracket.

Introduction:

Update: The designer and driver developer for the Vortex2, the chip this card uses, Aureal, has ceased to exist. Creative Technology announced on September 21, 2000 that they would buy substantially all of the assets of Aureal Semiconductor, Inc., including patents, trademarks and other intellectual property. Creative Labs  Craig McHugh last year said in an interview done by MaximumPC made it clear that Creative only bought the intellectual property not the liability. That is they will not sell, support or develop drivers for  Aureal products. Quite similar to the deal between Nvidia and 3dfx. Craig also said that Aureal has retained contractors to finish a set of drivers for Aureal based cards. However several months has now passed without seen any new driver release which makes us believe their won't be any more driver release for this chip. VideoLogic also late last year issued the following statement on their website

"Aureal Inc., the designers and manufacturers of the Vortex2 chipset used on this card, have filed chapter 7 in the US, and are no longer trading or developing drivers for this chipset. As a result no further SonicVortex2 driver updates are possible. Windows 9x and NT drivers are complete, stable and bug-free. However Windows 2000 drivers are available in beta form only, and will not be developed further"

Having said that Quadzilla doesn't use the reference drivers but Turtle Beach still depend on Aureal for the main part of the driver. It's possible Turtle Beach will continue driver development on their own but we doubt it. As it currently stands the last release offers good support for most games supporting DS3D or A3D. However there is no support for EAX and some EAX games may not even allow you to enable DS3D on non EAX cards. There are also no WDM drivers available. We don't recommend this card for anyone that wants to play games or use Windows2000. One of the other Vortex2 cards are an better option if you want to take full advantage of A3D 2.0 games but even then we still would recommend you buy a second card like Turtle Beach's Santa Cruz, Philips Acoustic Edge or Creative Lab's Live 5.1 cards. End of update

Review Index:
Voyetra Turtle Beach is one of the worlds leading providers of multimedia music audio software and hardware. The company has a well-established reputation in the professional market and in the "MIDI is king" pre-3d sound days offered cards such as the Turtle Beach Daytona PCI and the Malibu Surround 64 with top quality wavetable synthesis and other advance features.

Founded as Octave Electronics in 1975, Voyetra first established itself as a leading manufacturer of professional music synthesizers with the introduction of the legendary Voyetra 8 synthesizer (1981), which pioneered many of the features common in today's MIDI instruments. Voyetra went on to develop the world's first professional PC MIDI sequencer program – Sequencer Plus – taking a leadership role in the evolution of PC music software and hardware technology.

In December 1996, the company acquired Turtle Beach Systems. TBS, founded as a recording studio in 1985, solidified its reputation as a music hardware leader by being the first company to introduce a 16-bit sound card, the first to introduce wavetable synthesis on a sound card, and the first to introduce sound card-based wavetable instrument recording (sampling).

From a 3D audio perspective Voyetra Turtle Beach really established themselves with the excellent Montego A3D Xtreme sound card based on Aureal’s Vortex 1 chip set. This card was considered by many reviewers (including myself) to be the premier Vortex 1 soundboard. This was primarily because of the change from a 16 bit DAC to an 18 bit DAC but their better than average utility and software bundle did not hurt the cause.

Believe it or not, Voyetra Turtle Beach were actually the first to ship a Vortex 2 based product. The OEM 2 speaker Montego II was shipping in Dell machines in September of 1998, ahead of Diamond’s launch of the Monster Sound MX300 then just days before the MX300 hit the streets, Voyetra Turtle Beach decided to offer the same board that they were shipping to Dell from their own phone and web based storefront as the Montego II Whitebox edition. Since September of 1998 Voyetra Turtle Beach has shipped several hundred thousand Montego II OEM/Whitebox boards. Impressive numbers and while I can’t imagine that they sold too many Whitebox editions given the lack of a gaming bundle, the (at that time) limit to 2 speaker support and the small price difference to the MX300, the point is they actually were first to the OEM market, neck and neck with Diamond and well ahead of Xitel, Videologic and Terratec for shipping a Vortex 2 based product to the retail market.

Diamond, being first out of the block and having a very strong retail presence seems to have a clear advantage in the North American market. Xitel, with their low price on the basic 4 speaker board and cool gamer’s pack which includes force feedback headphones for the same price as the MX300, along with their decision to use Aureal’s quad reference design which get them the TOS link optical output gives them a good foot up in the fight for attention (and dollars) from gamers. In the UK and Germany, I believe that both Videologic and Terratec have a very strong presence which probably negates any disadvantages they may have encountered by shipping well after Diamond.

So the question on our minds is what is it that Voyetra Turtle Beach can bring to the highly competitive 3D sound card market with the late entry of the Quadzilla? Lets have a look.

 

Technical Overview:

What Are the Common Vortex 2 Features?

As I noted above, the Turtle Beach Montego II Quadzilla is powered by Aureal’s Vortex 2 sound chip. Turtle Beach is the second Vortex 2 partner to alter the reference design (Diamond being the other).

The card itself offers the following features which are flow from the reference design and the Vortex 2 chip.

  • DirectSound (i.e., they can all be DirectSound if necessary) streams;
  • 76 3D streams* (they can be A3D, DS3D, or A3D 2.0, in the case of A3D 2.0, they are currently split between direct path and reflective sounds (16+60);
  • 64 Wavetable voices

The different types of streams can be mixed and matched in various ways, but they always have to add up to a maximum of 96. Note that there are other types of streams (e.g. wavOut) but these are the common ones.

*76 3D streams for DS3D and A3D 1.x are accessible in a future driver upgrade from Voyetra Turtle Beach. The Vortex 2 2030 prerelease reference drivers have enabled 76 3D steams for 2 speaker and headphone modes and my testing shows that the reference driver will work fine with the Quadzilla for those two modes, but if you jump the gun and use these drivers you won't be able to use the bracket board as the reference drivers do not recognize it.  This means no four speaker audio and no S/PDIF. 

  • 97dB signal-to-noise ratio over a 20Hz~22kHz range;
  • custom crosstalk cancellation circuitry to optimize left and right sound channels for more effective A3D playback in stereo speakers;
  • Sound Blaster Pro DOS support;
  • hardware and 256 software wavetable voices using advanced techniques, such as fourth-order interpolation and sweepable filters with resonance;
  • effects for delay, room, chamber, hall, cabinet, flange, distortion, and wah-wah on the wavetable;
  • support for DLS 1.0;
  • a hardware wavetable connector;
  • a gameport which as well as supporting standard analog/digital joysticks and MPU-401 MIDI I/O, also incorporates DirectX acceleration circuitry that accelerates DirectX gameplay and improves system speed by 10% or more
  • four speaker support out of the box;
  • hardware support for DS, DS3D, A3D 1.x, A3D 2.0 and planned support for EAX through a future driver upgrade.

So How is it Different?

quadcards.jpg (7875 bytes)The first and most obvious variation from the reference design is the decision to go with a main card with 2 speaker support and follow later with a bracket board to add additional functionality, including four speaker support.

So just why did Voyetra Turtle Beach develop a bracket board with the S/PDIF out and rear speaker output, as opposed to placing everything on a single card? There were three key reasons:

1. Real estate. They had heard from a number of users that the back of cards are already jammed with jacks (stereo out, mic in, line in, MPU-401 MIDI/game port), and that adding two others, especially when using bulky high-end cables (such as a metal-jacketed RCA plug), would only cause frustration.

2. It allowed them to use the same base card (Montego II OEM or Whitebox edition) that was developed for Dell systems, reducing the need to develop an entirely different retail card (and thus keeping the board cost down for the end-user in the process).

3. It allows for modularity. If a Quadzilla owner wants to move up to the higher-end bracket board that Turtle Beach is releasing (RCA and optical I/Os for $99.00), they can do so easily. At the same time, this design allows the hundreds of thousands of people who have bought or will buy the OEM board in a Dell system to add the S/PDIF and rear speaker capability.

Personally I also see one con to a bracket board approach which again comes back to space.  Slots are at a premium in my machine and I hate to give one up for the sake of external outputs.

The next difference from other Vortex 2 boards is the use of dual stereo codecs rather than a single quad codec that is on all other 4 speaker Vortex 2 boards. This was necessitated by the bracket board design as the main board is a modified version of Aureal’s two speaker (hence stereo codec) reference design.  In the Quadzilla mixer you will see a front and a rear volume control, rather than the master volume and front/rear fader that you would find on the Vortex 2 reference drivers. This dual stereo codec design creates unique configuration challenges and when combined with the coax S/PDIF out means that the current Vortex 2 reference drivers do not recognize the Quadzilla's bracket board, so once again,  no rear outputs or S/PDIF out if you just can't wait for Voyetra Turtle Beach to update their custom drivers with the latest Aureal reference drivers.

Moving on, another change from the Vortex 2 quad reference design was the addition of auto-muting circuitry. This features prevents input lines from transferring radio interference and is a nice touch.

Finally, the Quadzilla ships with a coaxial/RCA S/PDIF  output on the bracket board. Other Vortex 2 boards either ship without any S/PDIF (Diamond MX300 (note that the $39.95 MX25 bracket board adds a coaxial out to the MX300)) or with an optical/TOSLink output integrated into the board (Sonic Vortex 2, XLeratePro, Storm Platinum, SuperQuad (Aureal’s own SI Board)).

So on to the bundle, installation, configuration and gaming impressions

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