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Hercules Game Theater XP Mark Muschett and Mikael Hagén - Last updated July 19, 2001
Introduction: Prior to Aureals demise the retail multimedia sound card market was pretty much a battle between products featuring Aureals Vortex 2 technology and Creatives EMU10k1 based Sound Blaster Live product line. Thats not to say there were not other interesting products during that time, just that the Aureal and Creative products had garnered almost all the attention in the consumer market. In that time there has been some nice products come out from a number of companies using technology from Yamaha, Trident and Fortemedia. The fear was that without Aureal pushing Creative the sound card market would become too static. Thankfully that has turned out to be anything but the case. With the release of the Voyetra Turtle Beach Santa Cruz and VideoLogic SonicFury (especially after subsequent driver updates for those cards) and the Philips Acoustic Edge there was once again significant competition facing the Sound Blaster Live line for the performance multimedia market. However, there was surprisingly still nothing to compete against the extra connectivity offered by the various LiveDrive versions bundled with Creatives Live Platinum models. Thats just where Hercules decided to enter the sound card market by going straight to the top end for multimedia cards. Like the Santa Cruz and SonicFury the Game Theater XP uses a new DSP from Cirrus Logic / Crystal Semiconductors, a company that has for quite sometime been a major player in the PC sound chips market but the last few years only in the less exciting PC OEM. In an interview in the Fall of 1999 David Crowell, Product Marketing Manager for Computer Audio products at Cirrus Logic / Crystal Audio, we got the first hint of what was then things to comes. As noted, Hercules has done more than just enter the market with another CS4630 card, they have come at the Creative LiveDrive head on by bundling the card with their own digital/analog breakout box that is just packed full of features. That they have done it for $50 less than the Live Platinum series is all the more remarkable. The CS4630 chip was really the first chip that offered something beyond what we have already seen in the second-generation PCI soundcards. When we talk about generations of PCI soundcards we include the Vortex1, original Monster Sound and some others in the first generation. They all offered 8 3D streams and lacks support for environmental audio effects (e.g. EAX and A3D2/3s wavetracing). In the second generation we include cards that support at least 16 3D streams and support the wavetracing of A3D2 and/or EAX. This includes all cards using the Vortex2, Emu10k1, Canyon3d, 4DWave, FM801, YMF744/754, Thunderbird 3D and a few others. What will be considered the 3rd generation is too early to tell but there are a couple of features which appear to set this chip apart from the second generation. First, the flexibility of the DSP which can, for example, be changed from accelerating at least 32 3D sound streams with full EAX 2.0 support, to decoding MP3s in hardware (only using the DirectShow interface), to doing microphone echo cancellation or, to accelerating up to 64 MIDI voices is sure to turn some heads. Unlike the Santa Cruz and SonicFury, which used the aptly named "VersaJack" for enhanced connectivity, Hercules decided to move almost all connectivity off the bracket and onto the breakout box. This allowed for many extra I/O options including COAX and optical I/O capabilities, RCA analog output jacks (as well as mini-jacks, a 4 port USB hub and more, all without taking up any extra valuable real estate in terms of PCI slots. The card also comes with a varied bundle, but most of it can be download for free from the respective company websites. Three items do stand out though. One is the full retail version of the outstanding PowerDVD 3.0 (an approximate $50 retail value) and the second is the full retail version of Sensauras Virtual Ear technology. We will get into this in more detail in the review but in brief, Virtual Ear allows the user to customize the way the 3D audio is generated to their ear and head shape, which in theory should result in better performance. Its worth noting here that Sensauras Virtual EAR is now available as an upgrade for $25 directly from Sensauras website for motherboards using ADI SoundMAX 2 and sound cards and motherboards using the Yamaha YMF 724, 744 (and likely 754) chips. The third is the Yamaha XG50 software XG MIDI engine and player. In this review we will take an in-depth look at the feature set of the Hercules Game Theater to see if what looks to be an innovative feature set on paper translates to real world benefits. One other thing we will mention up front is this is a very lengthy review. If you don't want to read a lot then you can head straight to the last page for the overall summary, but you will by doing so miss out on the in-depth detail.
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Sound Card Reviews Hurricane Extreme Initial Review SoundBlaster Live! reference review SoundBlaster Live! Platinum 5.1 European Edition SoundBlaster Live! Platinum 5.1 America's Edition Sound Blaster Live! Player 5.1 Sound Blaster Live! X-Gamer 5.1 Hoontech SoundTrack Digital-XG Boostaroo Headphone Amplifier / Splitter Sound Blaster Live!Drive I and II Sound Blaster Creative Digital I/O 2 |
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