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Mikael Hagén puts Aztech's PCI 368DSP to the test.

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PCI 368DSP - Mikael Hagén - Last updated February 12, 2001

Pci368_box.jpg (4008 bytes)

Important Info:

Sound Card  By : Aztech
Price :
~$69.00 list but street price may be much less
API Support :
DirectSound, DS3D, EAX 1.0 and A3D 1.0 (by translating to DS3D calls, works with most but not all titles)
S/N Ratio :
>90dB SBR

Minimum System Requirements:

  • PC-based computer with Pentium ® 166MHz MMX processor
    (Pentium ® 233MHz MMX-based processor or better is highly recommended)
  • PCI Bus slot
  • 16MB RAM (32MB RAM and above for computers with Windows NT ® )
  • minimum 15MB hard disk space (system files and audio drivers only)
  • CD-ROM drive
  • Active (amplified) speakers
  • Windows ® 95/98/NT ® 4.0

Reviewer PC:

Mikael
- Win98
- Celeron 300a o/c 450
- 128MB PC100 ram
- Creative TNT
- 6.4 GB Quantum SE
- For four speaker testing purpose I hooked the card up to Videologic's Digi Theatre   speaker system using the analog inputs and later in testing I also tried Altec Lansing's ACS54. For two speaker testing purposes I used the same speaker systems but only connecting to the front channels and for headphones testing I used a set of Sennheiser HD5570

Specifications

CHIPSETS

  • VLSI/QSound VT21702 Thunderbird 128™ DC’97 Chipset
  • SigmaTel STAC9704T 18-bit AC’97 Codec

COMPATIBILITY & COMPLIANCE

  • EAX™ using Q3D2.0
  • A3D™ using Q3D™
  • Downloadable Sounds (DLS) 1.0
  • DirectSound, DirectSound3D and DirectInput
  • Sound Blaster
  • Sound Blaster Pro
  • General MIDI 1.0
  • MPU401 UART
  • Intel Audio Codec’97 Rev 1.03
  • Microsoft PC’97/PC’98/PC’99 Specifications

SOUND CARD FEATURES

  • PCI PERIPHERAL
    PCI Bus Master for optimized multiple streams operation
  • Compliance with PCI Bus Specifications Revision 2.1

DSP-BASED ARCHITECTURE

  • Full hardware acceleration of all 3D audio, music synthesis, DirectSound™ and game port functions
  • True DSP power to simultaneously perform wavetable synthesis, 3D positioning and special effects on 64 channels with independent sample rates and resolutions up to 48kHz, without consuming significant host bandwidth

3D POSITIONAL AUDIO

  • QSound® QInteractive3D™ (QI3D™) hardware accelerated 3D positional sound for 3D interactive audio playback using 2 or 4 speakers or a pair of headphones
  • QSound®’s 2D to 3D positional remapping technology allows 2D audio applications to be played in full positional 3D
  • 3D positioning of 64 DirectSound™ streamsCompatible with Aureal A3D™ positional sound technology

FULL DIRECTSOUND® AND DIRECTSOUND3D™ HARDWARE ACCELERATION
Supports Microsoft DirectSound and DirectSound3D™ hardware acceleration up to 128 channels (64 in hardware and 64 in MMX host)

EAX™ COMPATIBILITY
Compatible to Environmental Audio Extension™ (EAX™) using QSound®’s Q3D2.0 technology

WAVETABLE SYNTHESIZER

  • 320-voice wavetable synthesis engineCompliance with DLS (Downloadable Sound) 1.0
  • Per voice effect processing and effect controlling for reverb, chorus and filtering
  • 360 degrees positioning of each voice around the listener using MIDI commands
  • Per channel volume and envelope control, pitch shift, tremolo and vibrato
  • 4MB General MIDI (GM) / General Sound (GS) sample set with optional 1MB and 2MB PC quality sample sets

MULTI-CHANNEL OUTPUT

  • Supports two and/or four speaker output
  • Supports output through stereo headphone

QSOUND® MULTI-SPEAKER SYSTEM™ (QMSS™)
Expands normal stereo sources to four channel audio

QSOUND® QXPANDER™
Conversion of ordinary stereo signal to 3D output signal with dramatically widened stereo imaging and enhanced realism

LEGACY AUDIO COMPATIBILITY

  • Full legacy audio support in Windows DOS Boxes and Real-Mode DOS Environments
  • Supports OPL3 FM Emulation
  • Supports Legacy Address MPU401 MIDI and Joystick

HIGH QUALITY AUDIO & AC’97 SUPPORT

  • High quality Sample Rate Converter and Digital Mixer
  • High quality audio with SNR > 90dB using an external AC’97 codec

3D STEREO ENHANCEMENT
Hardware-based 3D stereo enhancement (AC’97 Codec)

FULL DUPLEX AUDIO
Supports simultaneous full duplex record and playback at independent sampling rate

PLUG & PLAY

WDM STREAMING AND USB READY

POWER MANAGEMENT
ACPI and OnNow Power Management

SYSTEM AUDIO HARDWARE

SYSTEM AUDIO SOURCES

  • Mono Mic-In
  • Stereo Line-In
  • Stereo CD-In
  • Stereo AUX-In
  • TAD Connector
  • Stereo (PCM) Digital Audio
  • Wavetable Upgrade Header

MASTER VOLUME AND MIXER VOLUME CONTROL
Individual Volume Control for sources listed in (4.1) and Stereo Master Volume

SYSTEM AUDIO OUTPUT

  • Front Channel Buffered Line-Out / Headphone-Out
  • Rear Channel Buffered Line-Out

INTERFACES

MIDI INTERFACE

  • MPU401 UART Mode Interface
  • Full duplex interface for connectors of MIDI instruments (need optional MIDI kit)
  • MIDI I/O goes through the joystick port connector

GAME PORT

  • MIDI port doubles as game port providing support to two standard PC joysticks
  • Digital enhanced game port enabling analog joystick to emulate digital joystick performance, eliminating CPU overhead

CONNECTORS ON BOARD

Audio Internal

  • 4-pin MPC (70553 – Black) connector for CD Audio-In
  • 4-pin PH04 (White) connector for CD Audio-In
  • 4-pin PH04 (Blue) connector for AUX-In
  • 4-pin PH04 (Red) connector for TAD

Audio External

  • 3.5mm jack (Red) for Mono Microphone Input
  • 3.5mm jack (Blue) for Stereo Line-In
  • 3.5mm jack (Green) for Stereo Front Channel buffered Line-Out / Headphone-Out
  • 3.5mm jack (White) for Stereo Rear Channel buffered Line-Out

Wavetable Upgrade
26-pin gold flash connector for wavetable synthesizer daughter board

Game Port
D-SUB 15 connector for Joystick and MIDI interface

DRIVERS SUPPORT

  • Windows 95
  • Windows NT 4.0
  • Windows 98
  • Real-Mode DOS
  • Windows 2000 Ready

BUNDLED SOFTWARE

AZTECH CLEF STUDIO VER 3.0 (32-bit application software)

  • Clef MIDI Player
  • Clef MIDI Tracker
  • Clef CD Player
  • Clef WAVE Player
  • Clef WAVE Editor
  • Clef OLE


Review Index:

Introduction:

Update: We still think this card works fine with most games released today but the lack of EAX 2.0 support is still a major disadvantage. Another major problem is the lack of WDM drivers which means it won't offer more than basic functionlity when used with Windows2000 and future versions of Windows. With basic functionality I mean just plain stereo, that is no 3D sound or 4-speaker support. We have some doubts there will ever be anther driver release for this card but it's still possible. For more details about this we suggest you check out our driver/support page.

Aztech was founded in 1986 in Singapore and while not having a significant retail presence in US is worldwide considered to be one of the leaders in the multimedia industry, selling graphics cards, modems, speakers and of course soundcards. When it comes to soundcards they last year sold a soundcard based on the Vortex 1 chip. Early this year they decided to go with VLSI’s (now bought by Philips) Thunderbird 128 instead of Aureal’s Vortex 2 chip.

In this review we will test this card which for 3D sound and reverb uses QSound’s Q3D 2.0 engine which supports DS3D and EAX 1.0. It also features QSound’s stereo expansion technology, QXpander, 2D-3D and the 4-speaker expansion technology QMSS.

Technical Overview:

The 368DSP offers these key features:

64 DirectSound streams in hardware and 64 in MMX host;

64 DirectSound 3D streams with sample rates up to 48 kHz

Uses QSound’s Q3D 2.0

EAX 1.0 using QSound’s QEM reverb engine.

4-speaker support

QSound® Multi-Speaker System™ (QMSS™) and QSound® QXpander™

Professional 320-Voice Wavetable Synthesis

DLS1-compliant Downloadable Samples support

Legacy game audio support with SoundBlaster™ Pro

As you see the 368DSP feature list is quite impressive with 64 3D sound channels, support for EAX 1.0, SoundBlaster support in DOS, 320-Voice Wavetable Synthesis, QXpander and QMSS. All the 3D channels is done in hardware while the reverb (EAX) is done on the host, that is using the CPU. Just like the cards using Sensaura and the Live cards the 368DSP in addition to DS3D also supports A3D 1.X by converting the A3D 1.X calls to DS3D. It works in most A3D 1.X games but not all. The only ones I’m aware of also supports DS3D but it’s not any guarantee. The 368DSP uses QSound’s QEM engine for reverb effects and with current drivers support EAX 1.0 but may in the near future support I3DL2 and EAX 2.0.

If you need them the board has a stereo line in, mono microphone in, midi/game port on the bracket board. Internal connectors on the board includes CD-in (both MPC and PH), wavetable header, TAD (for modems) and Aux.-in.

Bundled Software!!

 

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