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Been away for a few days? No better way to catch up on the sound scene than our week in review.

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The Week in Review: February 18-24, 2002

Last week's features at 3DsoundSurge

 

Last week's sound news

Drivers and bugs

  • Cmedia CMI8738 Windows XP drivers
    If you own Windows XP you can now download the CMedia v6.35 reference drivers using the built in Windows update feature. They are not available directly from Cmedia yet. I think it has been available for a few weeks now using the Windows update but not sure if we ever mentioned. I have no info what's new. Thanks to Charlie and others for the info.
  • Terratec DMX 6fire 24/96: New Windows XP/2000/ME/98SE drivers
    Terratec has released new drivers for its DMX 6Fire 24/96 card. Among other things the new drivers features 'ASIO/GSIF multi-client mode'. You can find a full list of new features on our driver page. The new drivers are also available for Terratec's EWS88 MT/D and EWX 24/96

    Thanks to Patric Jonsson for the news. He also attached some screenshots of the ASIO control panel where you among other things can see the latency numbers for 96 kHz to 32 kHz with 336 or 256 samples (latency ranges from 3 to 11 ms)

 

New games, demos, patches and bugs

  • Superman: The Man of Steel for Xbox will Feature 3D sound
    Infogrames has announced that they will release Superman: The Man of Steel for Xbox in the fall 2002. Here's couple bits of interest from the press release

    ``Utilizing the amazing power of the Xbox, Superman: The Man of Steel will finally deliver to gamers and comic book fans a Superman game that's worthy of its namesake,'' said Jean-Philippe Agati, senior vice president and head of Infogrames, Inc.'s Los Angeles studio. ``Featuring detailed worlds of massive scale, a host of infamous supervillains, devastating moves and powers, and a variety of dynamic play modes, Superman: The Man of Steel will thrill both new and hardcore Superman fans alike.
    [snip]
    Superman: The Man of Steel is a single-player action game based on the DC Comics Superman universe. Aiming for complete authenticity to satisfy hardcore Superman fans, the story is being developed and written in conjunction with DC Comics. In the game, Brainiac 13 attempts to take control of the advanced technology behind the futuristic Metropolis -- technology that would enable him to destroy Metropolis and rule the world! Players assume the role of Superman, the Last Son of the Planet Krypton, and are charged with protecting the citizens caught within the ensuing chaos, finding the technology to stop the maniacal robots from taking over the city, and defeating the evil masterminds behind the diabolical plot.
    [snip]
    The game will feature Dolby 5.1 3D spatial sound effects and an evocative, movie-like score composed especially for the game. Superman: The Man of Steel debuts on Xbox in fall 2002.

  • Incoming Forces Demo
    The playable demo of Incoming Forces is now available from Tiscali Games and 3D Games. The game was once said (late 1999 when it was supposed to be out early 2000) supposed to support DS3D with EAX 2.0, A3D 2.0 and Sensaura's ZoomFX but not sure if that's still the case. Doubt the A3D 2.0 is still in the plans.
  • Paris-Dakar Rally Patch
    A patch for the 3D sound supporting Paris-Dakar Rally has been released. It solves some issues with the Voodoo3 and WindowsXP. You can grab it from Avault
  • Deus Ex AC3 Soundtracks
    Soundblaster.com now offers 3 specially orchestrated tracks in the splendour of 5.1 multichannel surround sound. They are in the AC3 format (you can play them using Playcenter if you got a Live 5.1 or Audigy card). The soundtracks are said to be from Deus-Ex.

 

Reviews of soundcards, speakers, headphones and MP3 players.

  • Sound Blaster Extigy
    Hardware-One has posted an overall positive review of Creative Labs recently released Extigy. The Extigy is basically an external soundcard that is connected to your USB port. It can also functions as standalone Dolby Digital decoder. Some comments follow. First, I disagree with their negative comments about XP gaming. I have tested a wide range of games in XP with both Analog Devices SoundMAX SPX solution and the Audigy and generally have no complaints. Issues they are experiencing in this review are likely device and not OS specific. The other bit worth noting is the Extigy lacks some of the EAX HD features for games that the Audigy feature (but still supports EAX 2.0 and 3D sound as noted in the review). I know Creative Labs says the performance will not be able to match the Audigy but no issues were reported in this review when playing Undying. Finally, when you consider that this product is a sound card replacement I don't follow why they would list the requirement for good speakers and an amplifier to maximize your enjoyment as a con of the system.
  • Audigy Gamer
    3DAI has finished its review of the Audigy Gamer. It's overall positive review but in the end they don't think it's worth to upgrade if you already own a Live 5.1, Santa Cruz or some of the other top of the line boards. Not until we have more content start to use 24 bit/96 kHz. A bit odd statement considering the Audigy isn't really what I would consider a true 24 bit / 96 kHz soundcard since it's not able to playback 24/96 kHz content.
  • Creative SoundBlaster Audigy (OEM)
    PSCoop has done a review of the OEM version of the Creative SoundBlaster Audigy. It's worth noting there exist more than one OEM version of the card. Not clear to me which they used since the image looks like one of the retail boards (gold plated connections). Probably the same board with no game bundle. In most cases the OEM card use the PC color coded connections and it also exist one Audigy OEM card without the FireWire connection.

    Now moving on to the review it's very positive without any major complaints. A couple corrections: Games doesn't need to be 5.1 enabled, any game using 3D sound should automatically use the center channel (there are some rare exceptions). For stereo content (e.g. music) you can get sound through the center channel by enabling Movie mode (can only be enabled from the Playcenter).

  • /O Magic Hurricane Extreme Soundcard
    Guru3D has done a review of I/O Magic's Canyon3D2 based /O Magic Hurricane Extreme Soundcard. It's an overall positive review. One bit I disagree with is that PowerDVD 2.55 to 4.0 is basically the same. Especially the audio part feature set and quality differ quite a bit. The quality of the audio is much better in the bundled PowerDVD 3.0 than the older 2.55. It lacks some of the more advanced features of PowerDVD 4.0 XP though.
  • Altec Lansing 4100
    IGN has done a review of Altec Lansing's midrange 4-speaker system, the 4100. It's a system with a rather unique design using two one-inch neodymium drivers rather than the more common 2.5" or 3" midrange driver. IGN found the system to perform very well, especially when it comes to midrange and treble but was a bit more mixed about the bass performance. Thanks to Kuen Foo for the pointer.
  • TEAC PowerMax 2000 Active 5.1 Acoustic System
    Digit-Life has posted a review of TEAC PowerMax 2000 Active 5.1 Acoustic System. It's a 5.1 system which features a Dolby Digital decoder and a remote control but lacks multichannel analog-in or digital-in making it a fairly poor buy for PC gaming (except those that own a nForce-D based motherboard). Digit-Life had some complaints but still found it to perform well and compete well with Creative Labs/Cambridge SoundWorks DTT3500. Thanks to Jeffrey Lim for the pointer.

 

Other sound news

  • Terratec introduce DMX 6fire LT
    The renowned SoundSystem DMX 6fire 24/96 now has a "little brother" in the mid-range market segment. With the DMX 6fire LT-which is also based on "4G Sound" technology-DVD fans will be able to enjoy their sound to the fullest with six-channel (5.1) playback in outstanding 24-bit quality.

    The DMX 6fire LT offers excellent 4G sound based on the successful EWX®/EWS88® technology: 24-bit/96 kHz converters for all inputs and outputs guarantee an absolutely flat frequency response and a signal-to-noise ratio better than -104 dB/A! The MXR module that fits into a slot next to the card offers additional connection options. Besides the stereo inputs and outputs for digital devices (optical), the MXR module also features a connection for a microphone.

    When it comes to gaming the The DMX 6Fire LT offer the same support as it bigger brother using Sensaura as its 3D sound and reverb engine. The DMX 6fire LT will be available in March. No mention of price but it will include the bundle of PowerDVD 3.0. You can find more details in the press release

    Still no word on DMX 6fire Basic (it's mentioned together with the DMX 6fire LT and DMX 6fire 24/96 in the driver section so I assume it's using the same chip.

  • Terratec introduce new 5.1 speaker system
    TerraTec has announced a brand-new surround speaker solution, HomeArena 5.1. The complete set consists of a subwoofer, a center box and two front and rear speakers each that can be driven with a system power of up to 55 watt RMS. The SubSession HomeArena 5.1 will be available beginning in March. Features includes an infrared remote control. You can find more details in the press release
  • SRS Labs Reports Improved 2001 Year End Results
    SRS Labs has reported improved operating results for the year ended December 31, 2001. The company increased licensing revenue in 2001 by 69.8 percent over 2000, from $2.9 million to $5.0 million and improved its bottom line results by over 66 percent. SRS Labs also improved 2001 gross profit margin to 56.6 percent in 2001, as compared to 40.6 percent for the year ended December 31, 2000.

    For the year ended December 31, 2001, the company reported revenue of $15.4 million with a net loss of $3.9 million, or a loss of $0.31 per share compared to year end 2000 revenue of $28.0 million and a net loss of $11.5 million or a loss of $0.93 per share. SRS Labs' balance sheet remains strong at December 31, 2001 with no external debt and cash, cash equivalents and investments totaling $19.6 million.

    In the full press release you'll find more details including a 2001 high-light list. One of the more interesting high-lights is that the SRS technology is now available in over 10 million DVD players.

  • QSound Labs Reports Fourth Quarter Results for 2001
    QSound Labs has reported revenues for the three months ended December 31, 2001 of $597,000 as compared to $1,233,000 for the same period in FY2000. The operating loss for the quarter was $(164,000) per share as compared to a profit of $180,000 the same period last year.

    Revenues for the year ended December 31, 2001 were $3,026,000 compared to $4,469,000 for the same period in 2000. The operating profit for the year was $37,000 as compared to $112,000 for FY2000. Net loss for the year was $(733,000) in 2001 and $(7,807,000) in 2000. You can find more numbers and some quotes in the full press release.

  • Sharp will use SRS Headphone and WOW technology in its cellphones
    SRS Labs has announced that Sharp Corporation has licensed SRS Headphone(TM) and SRS WOW(TM) technologies for its cellular phone offerings. SRS Headphone will be included in Sharp's newest digital phone for the third largest cellular carrier in Japan, J-PHONE. The J-PHONE J-SH51, manufactured by Sharp, will be available for the Japanese market in March.

    The new Sharp cellular phone is similar to a PDA, in that it incorporates functions such as a music player, personal calendar, digital still and movie camera, email, web access and more. Under the terms of the agreement, Sharp Corporation has licensed SRS Headphone technology for the J-SH51 phone to improve the sound quality of its MP3 playback. SRS Headphone technology enables customers with these new MP3 player-enabled cellular phones to enjoy an enhanced listening experience through headphones. You can find more details in the press release

  • Sony Unveils 2002 Consumer Product Line
    During a press briefing at its annual Open House line show, Sony Electronics introduced hundreds of new consumer electronics products. The company's new product introductions are in such categories as flat-screen direct-view TVs, Hi-Scan 1080i(TM) high definition resolution rear projection televisions, wall-hanging plasma televisions and monitors, hot new DVD-video players, new digital imaging solutions and products specifically geared for Gen Y. You can find more details in the press release. You can also check out the following press releases for some of the more interesting products
    1. Sony's Offers Three Internet Audio Solutions to Take Along Your MP3s
    2. Sony Shifts to All Flat-Screen CRTs With Its 2002 FD Trinitron WEGA Television Line-Up (Features SRS TruSurround and WOW technologies)
    3. Sony Announces All Hi-Scan 1080i 2002 Projection Television Line-Up (Features SRS TruSurround)
  • Xbox Hits Stores in Japan
    Three months after the North American launch, Microsoft has now launched the Xbox in Japan. Xbox is on sale at thousands of Japanese retail outlets, and 12 titles are available. The launch lineup includes great titles from the top names in video games, such as Sega Corp., Konami Corp., Capcom Co. Ltd., Tecmo Ltd. and Microsoft Corp. A total of 22 titles are scheduled to be available in Japan by the end of March. Many of these Japanese games have global appeal and may be localized in various markets around the world. You can find more details in the press release
  • NVIDIA-Designed Xbox Processors Named 'Best Gaming Chip Set of 2001'
    NVIDIA® Corporation (has announced that its proprietary processors designed for Microsoft® Xbox(TM) has been named the ``Best Gaming Chip Set of 2001'' by Cahners In-Stat/MDR, publishers of the Microprocessor Report. The Xbox processors feature the dual-processing architecture of NVIDIA's Xbox Graphics Processing Unit (XGPU) and Xbox Media Communications Processor (MCPX) to power the video game system's standout graphics, audio and networking capabilities

    You can find some quotes of interest in the press release including that nVidia designed the chipsets in 14 months.

  • TerraTec launches Digital Jukebox c.a.r. 4000
    TerraTec Electronic has announced the launch of its Digital Jukebox c.a.r. 4000. The c.a.r. 4000 transfers MP3 functionality to a user’s HiFi system, allowing the user to record any type of audio signal, and then save it to a hard disk drive.

    The versatile Jukebox enables the user to simultaneously save audio CDs to the integrated hard disk drive (memory space for 240 CDs) while audibly playing them, using the digital selection feature. An extensive CDDB (CD info data bank) support enhances this function, automatically finding the artist, album, and title of a track. Meanwhile, the graphical display clearly demonstrates which functions are currently in use. More details available in the full press release

  • USB digital radio receiver
    With DR Box 1, TerraTec Electronic presents the first worldwide USB digital radio receiver. The DR Box 1 can be connected via USB to the PC or to the stereo equipment without a computer. At the same time, the DR Box 1 from TerraTec is as simple and easy to operate as standard radios. Naturally, automatic station search, sound control, analog and digital output and 24 station memories are available. More details available in the full press release
  • TerraTec: New MIDI Master USB Keyboard
    With the MIDI Master USB, the German audio specialist TerraTec presents a keyboard which requires only one cable connection - start playing immediately. The system combines professional features with the simplest imaginable operation, presenting itself as the ideal input interface for home and project studios. The MIDI Master USB is available immediately. You can find more details in the press release
  • SoundMAX SPX "Animated Audio" Utilized in Moto Racer 3
    Analog Devices has announced that its advanced audio rendering technology, SoundMAX(r) SPX, has been incorporated into Infogrames, Inc.'s (Nasdaq: IFGM) new PC game Moto Racer 3. Featuring game audio technologies that generate "animated audio" -- interactive, event-driven sounds that respond to game physics, environmental variables and user input -- SoundMAX SPX brings hyper-realistic sound to the action-packed motorcycle racing title. Developed by Delphine Software International, Moto Racer 3 has shipped to stores with an MSRP of $39.95.

    SoundMAX SPX is a cross-platform audio rendering solution that provides highly realistic interactive audio for game titles. Based on both physical and event modeling technologies, SoundMAX SPX alleviates the repetitive nature of sound-effects processing by using advanced audio rendering and manipulation techniques. This results in more organic sound effects that reflect user input in real time. Developed and supported by Analog Devices' Audio Rendering Technology Center (previously Staccato Systems, Inc.), SoundMAX SPX allows game title developers to easily create, deliver and control high-quality sounds with an unmatched level of interactivity. For more details read the full press release

  • Halo Music Interview
    Xbox.com has conducted an interview with the audio director for Bungie Studios, Marty O'Donnell. The interview focus on the soundtrack in Halo. Here's a snip:

    Xbox.com: As far as Halo itself is concerned, let me throw in a quick comment: WOW. It's a great piece of work. Can you tell us a little bit about what your thoughts on the soundtrack were, back in the beginning? How does one go about approaching a project of this sort?

    MO: Last question first: with fear and trepidation. Fortunately, we had done some incredibly cool promotional work on Halo with a scripted gameplay demonstration at MacWorld without any sound engine in place. This meant that I had an opportunity to record a musical score that would be played back off a CD for the live show. That's when I wrote the basic Monk/Orchestra piece that ended up being the signature theme for Halo. The feeling that piece of music created seemed to work well with the Halo demo and I decided to base a lot of the other music in the final game on some of the themes from that original track
    [snip]
    Xbox.com: Ok, nuts and bolts time. How do you actually create a soundtrack like this? Was it composed and synthesized all on a computer, or was it recorded? What's the sequence of your tasks?

    MO: I worked in studios that contain many keyboards, synths, and samplers as well as digital recording equipment controlled by computers. I start there, and then when needed, add live instrumental performances to those recordings. When I mix the music, I sometimes eliminate the synth/sampler track and only use the live performance. Very little of the music plays back in the game the way it was originally recorded, however. I cut and edited the music into chunks that the game audio engine could play back dynamically based on the player's actions.

 

For more news from last week check out our news archive.

Upcoming features at 3DsoundSurge

  • Reviews that we are currently working on:
    Updated Santa Cruz/Sonic Fury and GameTheaterXP reviews
    Hercules Fortissimo II
    Terratec DMX Xfire 1024
    CMedia CM8738 Reference Review
    Full Audigy Review
    Full Philips MMS305 Review
  • There are several other hardware reviews in the pipeline including, but not limited to the following:
    Guillemot Maxi Sound MUSE
    Terratec m3po
    DigMedia MusicStore
    Philips Seismic Edge
    Lots of other stuff on the go in including several guides and major site revisions that we will soon be releasing more details on.

As always if you have any ideas for products we should review or features we should do, please let us know.

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