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The Week in
Review: February 11-17, 2002
Last week's features at
3DsoundSurge
Last
week's sound news
Drivers and bugs
New Terratec DMX Xfire 1024/SixPack 5.1
Terratec site list new Windows 98SE/ME drivers for its CS4624 based DMX Xfire
1024 and CS4630 based SixPack
5.1 drivers. The version number is 3057, that is the same as they released last month
but then for Windows 2000/XP. That is the only new appears to be that the WDM drivers now
officially support 98SE/ME. In related news Terratec has
also posted Windows XP/2000/ME/98SE drivers for its DMX 6fire 24/96 a few days ago.
They are of version 5.0.2000.115 and the same that shipped with the soundcard. According
to Naka Keiso who owns the card they are crappy when used with WindowsXP but Terratec
promise new much improved drivers within a month.
Thanks to Thomas McGuire from 3DSpotlight for the pointer
New FM801 WindowsXP drivers (v2.01) from Atrend
Kris De GRoof spotted a new FM801 driver release on Atrend's
FTP site for WindowsXP/2000. It was released late last year and of version 2.01
according to Kris which would mean it's the most recent FM801 driver we have seen. It will
most likely work just fine on any other FM801 based card.
New games, demos, patches and bugsNASCAR Racing 2002 Season Demo Released
Sierra/Papyrus has released a playable demo
of the 3D sound supporting NASCAR Racing 2002 Season. If you experience any sound
issues check the readme for some possible fixes. Among other things the readme file
mentions some Vortex 2 issues including crackling and popping if 3D sound is enabled. Not
sure if this refers to only the WDM Drivers or also the usually (in case of the Vortex2)
more stable VXD drivers.
- Civilization III Patch
A new patch (v1.17f) has been released. You can grab it from Avault
Reviews of soundcards, speakers, headphones
and MP3 players. Philips Acoustic Edge Sound Card
Digit-Life has done a review of Philips
Acoustic Edge Sound Card. As usual it's more tecnology and sound quality focused than
most other reviews of soundcards. They come to an overall positive conclusion. One minor
correction, the now discontinued PSC702 and PSC704 didn't use the Thunderbird Avenger
chip.
- Sound Blaster Extigy
Gamespot has done a review of Creative
Labs Sound Blaster Extigy. They found it to perform about the same as the Audigy
except they experienced "small occasional sound drop-offs and hiccups"
during heavy hard drive access or graphics processing. Gamespot suspect it's due to the
limitation of the USB bus. Thanks to Pat D. for the pointer.
- Hercules GameSurround MuseXL
Guru3D has done a review of Hercules inexpensive ($30) CMI8738
based sound, the GameSurround MuseXL. It uses Sensaura as the 3D sound engine so game
performance should be similar to Hercules other cards. The review mostly focus on sound
quality when listening to music rather than gaming. They come to an overall very positive
conclusion considering the price.
- Logitech Z-560
Another review of Logitech's Z-560 has appeared. This time it's Templintech that has checked out
the system. They mostly compare it to Altec Lansing's 421 and found the Z-560 to be
the clear winner. They also briefly state the Z-560 perform similar to Altec Lansing's 641
and Klipsch ProMedia 4.1 which means the Z-560 is the clear winner in price/performance
(based on online prices. For all the details check out the review.
- Onkyo TX-DS797 (home theater receiver)
CNET has done a review of Onkyo
TX-DS797, a home theater receiver which are THX certified and features support for
Dolby Digital Surround EX, DTS ES, Dolby ProLogic II, 192KHz/24-bit digital-to-analog
converters and a 7.1-channel Super Audio CD/DVD-Audio input. CNET found it to be well
worth the price ($1000) and gave it an editor choice award.
Other sound news Spatializer e-Store Now Open on Yahoo!
Shopping
Spatializer Audio Laboratories has announced the opening of Spatializer® e- Store at
Yahoo!® Shopping. Spatializer e-Store will initially offer
three audio enhancement products for downloadable purchase by consumers; Spatializer
VSP-11(TM), Spatializer StreamFX(TM) for Winamp and Spatializer StreamFX(TM) for Linux
XMMS. For details read the
press release
IGDA has announced the nominees for the Game
Developers Choice Awards
The International Game Developers Association (IGDA) has announced the nominees for the
annual Game Developers Choice Awards. The winners will be announced at the ceremony on
March 21, during the Game Developers Conference (GDC), March 19 - 23 in San Jose, Calif.
Here's the audio related category:
Excellence in Audio
Erik Kraber & Jack Grillo for sound design in CLIVE BARKER'S UNDYING
Harry Gregson-Williams for composition in METAL GEAR SOLID 2: SONS OF LIBERTY
Josh Randall for sound design in FREQUENCY
Marty O'Donnell & team for sound effects in HALO: COMBAT EVOLVED
Thomas Engel for sound engineering in STAR WARS ROGUE SQUADRON II: ROGUE LEADER
You can find the nominees in the other categories in the full press
release. Can also be interesting to compare with the Finalists For The 5th Annual Interactive
Achievement Awards
Interesting Job listing on Nvidia
Fred Mah spotted the following interesting job post on Nvidia's site:
Location Santa Clara, Ca
Department Marketing
Status Open
Title Sr. Product Manager - Audio
Job Description
The successful candidate will be able to define world-class audio products, drive them to
market, and position them to win. You will take ownership of product management and
marketing for integrating state-of-the art audio technologies into the world's most
powerful platform processors. Communication skills are essential, as you must work
proactively across all major internal functional areas (engineering, operations, sales,
marketing and finance) and with external constituencies (press, analysts, partners,
customers, etc.). Specific responsibilities include: product definition, positioning,
pricing, forecasting, promotion/branding, project scheduling, field training, competitive
analysis, business development and managing cross-functional teams. Familiarity with audio
technologies and standards as well as the audio industry a must. An understanding of the
semiconductor & PC industry dynamics is a big advantage. The successful candidate will
also have strong analytical, business, marketing and project management skills.
Not a huge surprise, just another indication nVidia is serious about
audio as an integrated part of future products and perhaps the next Xbox will only feature
chip(s) from nVidia. Integration being the key here since they several times both in
public and private stated they have no intention to enter the PC soundcard market
(including supplying chips for dedicated soundcards).
Soldier of Fortune 2 Sound Designer Interview
PlanetSoldier has posted an interview with
Zachary Quarles, the sound designer for Soldier of Fortune. Here's some of the more
interesting Q&A:
Are there any special technologies being implemented for sound
delivery? (3d, environmental, etc...)
Yes, we are implementing Creative's EAX technology into SOF2 which will take full
advantage of their new flagship product: "Audigy". It will be backwards
compatible with Live! cards as well, so don't worry!
[snip]
What sort of sound can we expect from MP?
typically the same as SP minus EAX.
[snip]
What are the qualities you shoot for (pun intended) when creating a weapon sound?
Well there are a few factors that must be taken into account. Where is the weapon located?
Is it something the player is holding or in the distance somewhere? It must be very
percussive, but it must also hold true to the actual gun that is firing...for example it
might be ver pecussive but also very ratchety. Perhaps the bolt doesn't move back in this
particular weapon...so that must be a factor to look into. At any rate you also need a be
of "space" at the end of the file, meaning you can hear the reverberation of the
firing mechanism after it intially shoots. You want this to be fairly subtle because the
environment in which you are firing the gun has great impact on how this sounds...does any
of this make sense?
[snip]
Have you decided to use any of the sounds from the original Soldier of Fortune?
No, I wanted everything on SOF2 to be my work (which I guess is a bit pigheaded, since the
sound in SOF1 was so good) so I tried to stay away from that. I would occaisonally
look/listen to a sound file that Chia did for the first one to listen to the quality that
he was going for and see if I could gain anything from that...but I believe all of the
sounds in SOF2 are completely original.
Hitman 2 Soundtrack Interview
GameSpy has conducted an interview with Nano Studios'
owner - Jesper Kyd - about his latest musical accomplishment for Hitman 2. Other games
he has done the soundtrack for includes MDK2 and Messiah. Here's a couple snips of
interest:
GameSpyDaily: What kind of musical ambiance are you shooting for
Hitman 2?
Jesper: The Hitman2 score is a mix of orchestral and ambient music
[snip]
GameSpyDaily: What's the most difficult part of composing game music?
Jesper: This aspect changes constantly, but in general once you are
inspired to the max, the music writes itself. There are difficult aspects in each score
you write. I try to push myself a little further and experiment with many different
elements, based on what type of score and atmosphere is needed.
I am a firm believer that music has to be original and turn heads. I
try to include elements in my music that have not been heard much before. The Hitman2
score includes orchestral music mixed with synths and drum machines.
[snip]
GameSpyDaily: You've done some independent film work. Tell us what it was like to work
with film as opposed to games. Was the experience more or less enjoyable?
Jesper: I love working on films & games. Film music is very
different though. In films, you are a slave to the image and you can immediately tell if
the music is going to work or not. It's also great fun having the picture dominate the
music and shaping the music around each scene. Suddenly you are doing music you never
thought you would be writing. Film music teaches you to be very diverse as a composer, and
writing music for films has taught me many things I am now able to use in my game music.
[snip]
For more news from last week check out our news archive.
Upcoming features at 3DsoundSurge
- Reviews that we are currently working on:
Updated Santa Cruz/Sonic Fury and GameTheaterXP reviews
Hercules Fortissimo II
Terratec DMX Xfire 1024
CMedia CM8738 Reference Review
Full Audigy Review
Full Philips MMS305 Review
- There are several other hardware reviews in the pipeline including, but not
limited to the following:
Guillemot Maxi Sound MUSE
Terratec m3po
DigMedia MusicStore
Philips Seismic Edge
Lots of other stuff on the go in including several guides and major site revisions that we
will soon be releasing more details on.
As always if you have any ideas for products we should review or
features we should do, please let us know.
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