3DsoundSurge Special Feature
Aureal vs Qsound - The Great
Debate
Qsound:
Scott Willing
Aureal: Toni
Shneider
Date Started: June 22, 1998 Date Ended: July 8, 1998
Universal DirectSound3D Hardware
Support Dominates New Titles June
22, 98 - 8:36am est - Frank
Qsounds e-mail pointed out that Developers
recieved a survey concerning their plans for audio API use and hardware support in current
and future development. Here is the full dosage only from 3DsoundSurge.
As many of you know, we've been actively
surveying developers concerning their plans for audio API use and hardware support in
current and future development.
We're pleased to report that not one developer we've talked to yet is considering
exclusive support for only one particular type or brand of 3D audio hardware. This is good
news for consumers and for the 3D audio industry as a whole. We _are_ a bit surprised to
find that many developers planning universal hardware support are struggling with the
challenges of pure DS3D programming in order to do it, when QMDX could make their lives a
lot easier!
Even so, it's true that once you've written your own DS3D solutions to issues like
performance on non-accelerated hardware and high-level functionality like decompression,
streaming from disk and hardware resource management, you've had to learn a lot. If you've
built a library that gets the job done and you're in complete control, more power to ya!
If you're supporting universal DS3D accelerators, we're happy! - Scott
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