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Earlier in 1997 representatives from Aureal and QSound went toe to toe over 3D audio. In the process, a lot of excellent information was presented from both sides. For an excellent overview of 3D audio, browse through our debate page.

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3DsoundSurge Special Feature

Aureal vs Qsound - The Great Debate

Qsound: Scott Willing 

Aureal: Toni Shneider 

Date Started:
June 22, 1998  Date Ended: July 8, 1998

Universal DirectSound3D Hardware Support Dominates New Titles June 22, 98 - 8:36am est - Frank

Qsounds e-mail pointed out that Developers recieved a survey concerning their plans for audio API use and hardware support in current and future development. Here is the full dosage only from 3DsoundSurge.

As many of you know, we've been actively surveying developers concerning their plans for audio API use and hardware support in current and future development.
We're pleased to report that not one developer we've talked to yet is considering exclusive support for only one particular type or brand of 3D audio hardware. This is good news for consumers and for the 3D audio industry as a whole. We _are_ a bit surprised to find that many developers planning universal hardware support are struggling with the challenges of pure DS3D programming in order to do it, when QMDX could make their lives a lot easier!

Even so, it's true that once you've written your own DS3D solutions to issues like performance on non-accelerated hardware and high-level functionality like decompression, streaming from disk and hardware resource management, you've had to learn a lot. If you've built a library that gets the job done and you're in complete control, more power to ya! If you're supporting universal DS3D accelerators, we're happy!    - Scott

 

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