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Mikael Hagén and Mark Muschett  - take a look at 3D audio technology from Sensaura

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Sensaura

Sensaura’s roots dates back to about 70 years ago when CRL (Central Research Laboratories) was founded as the corporate research laboratories for EMI. Today Sensaura is mostly known for its 3D sound and reverb engines. It's not the most famous 3D sound and reverb engine but it’s the most widely used with over 30 million shipped products using it. Most of these are never used for gaming but several of the top of the line cards use it including Diamond’s now cancelled MX400, VideoLogic’s SonicFury, Turtle Beach’s Santa Cruz, Hercules GameTheater XP and Terratec’s Six Pack 5.1+. Two more recent well known licensees are nVidia for its nForce chip and Microsoft for its Xbox, both identical when it comes to the audio chip. The Sensaura technology will also be used in several upcoming games for Playstation 2.

If you have a Sensaura based card and wonder what version of the engine you got and what it supports (e.g MacroFX, ZoomFX, EAX 1.0, EAX 2.0 and/or I3DL2) or just want to test them you should download the Player3D or the Sensaura info tool from Sensaura’s website. The former also works to test the 3D sound and reverb engine of any other non Sensaura card you may have. You can find a lot more info about Sensaura and products using it reading the articles and reviews below

Gamer's Guide to 3D Sound and Reverb Engines - A brief overview of Sensaura as well as several other 3D sound and reverb engines

Gamer's Guide to the  Sensaura Technology - An indepth article about the Sensaura technology.

The Sensaura Technology - Our previous (February 1999) much shorter and now out of date article about the Sensaura Technology

Sensaura Site Visit - A report from Simon King when he visited the Sensaura HQ February 1999

Sensaura News - Here you find an extensive list of press releases from Sensaura as well as products using it.

Sensaura Products - A list of products using Sensaura

Reviews of Sensaura Products - A list of the reviews we done of products using Sensaura

Sensaura Supported Games (Out of date).

If you have any comments, questions or see any errors in the articles contact Mikael@3dsoundsurge.com. For information from Sensaura you can contact Mike Clarke.


Related Information

Gamer's Guide to DS3D

Gamer's Guide to EAX

3D Sound and Reverb APIs

3D Sound and Reverb Engines

Sensaura's website

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